![]() ![]() Skill Proficiencies - Arcana, Athletics, Intimidation, ReligionĪrmor/Weapons - Leather armor and a rapier. Intelligence, Constitution, and Dexterity provide us everything we need. Make sure to take the rapier as one of the weapons you can gain proficiency with since we’ll be a Dexterity “fighter.” Saving Face gives you a chance to correct the injustice done to you by your dice once per rest. Just as important to our hobgoblin wizard is its Martial Training ability. No matter your thoughts about this, they are perfect for making a wizard who can take a hit. A +1 Intelligence bonus may strike some as weird, but given their penchant for war, it makes sense. ![]() Now a +2 to Constitution makes total sense, as a big bad hobgoblin is one tough mother. The Hobgoblin’s racial stat bonuses may seem a bit odd, but in reality, they make perfect sense. After all, you are a wizard, so spells are quite important. We’ll take some different feats and list out the important spells and the reasons we are taking them. The Hobgoblin Wizard isn’t exactly an original creation, but let’s see if we can add our own twist on this character.
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